![]() The maximum value of these points can be raised via participation in academies. These totals will be recalculated at the end of each act. However, you will lose one diplomatic point every time you do a diplomatic action. If you begin an attack on a territory, you will lose one of your attack points. PLAYERS START WITH ATTACK AND DIPLOMACY POINTS THAT MAY BE BOOSTED DURING THE GAMEĮach game will start with you at a set attack or diplomacy point total. Losing half of your land and many of your warriors during uprisings is uncommon. If you can’t keep your country under control, its citizens will rebel. As your enemies will relentlessly want to seize your land and wipe you out, you must carefully consider who you choose as friends. You may declare war, send out requests for friends, sign peace treaties, offer peace to your enemies, and even puppet smaller countries in Countryballs at War. ![]() GAMERS MAY TACTICALLY RECRUIT ALLIES TO ASSIST THEM IN PROTECTING THEIR BASES FROM THE GAME’S ENEMIES Building formidable militaries, keeping tax rates low, enhancing citizens’ quality of life, and bringing your country into the contemporary era are all steps toward your ultimate goal of becoming a worldwide superpower. The gameplay of Countryballs at War, a Grand Strategy Game, incorporates turn-based and real-time combat aspects.
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